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University Project

House Solo Office

2019

Tasks

Modeling, Lighting, Rendering

This architectural visualisation was initially modelled in the classic 3ds Max environment and rendered with V-Ray.
In the next step, the scene was ported to Unreal Engine 4 for VR. This also allowed comparisons to be made between real-time ray tracing in UE4 and the physically correct rendering from V-Ray.
The rest of the environment consists of a stereo 360° panorama, while the architecture was implemented in real time.

Software

  • Unreal Engine 4.26

  • 3Ds MAX

  • V-Ray

  • Fusion

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