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Personal Project

Moss studies using PCG

2025

Tasks

Scripting via Blueprints, Lighting, Rendering

Moss studies with PCG, Substrate and Geometryscripting. I took most inspiration from the specimen "Tortula Inermis" which i found in my backyard. Its would also be possible to swap out individual strand meshes and adjust the system to recreate diffrent specimen. In addition I am exploring animation workflows via PCG here, which works by updating the PCG Graph every Frame and really works great if one wants to produce offline media. Since refreshing the PCG Graph so often it can be quite heavy and is not suited for realtime usage. It still makes for previewing it in edior totally possible tough.

Software

  • Unreal Engine - PCG & Geometryscript

  • Davinci Resolve

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