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Personal Project
Rainy Car Environment
2025
Tasks
Lighting, Worldbuilding, Rendering
Initially, I was only testing substrate shaders for carbon paint and iridescent glass inside Unreal 5.5, but I soon realized that creating the atmosphere around the car was a lot of fun. Apart from the car itself, the scene consists of 4-5 megascans, rocks and a decal scattered with PCG. I am also screenspace fog incscattering and easy rain, which are excellent tools for creating a cohesive mood!
Software
Unreal Engine - PCG
Davinci Resolve
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